aa aa aa aa aa aa aa aa aa aa aa aa aa ab aa aa aa aa aa aa aa aa aa aa aa aa
aa aa ac ad ad ad ad ad ad ad ad ad ad ae ad ad ad ad ad ad ad ad ad ad af aa
aa ag ah ai ai aj ai ai ai ak al am an ai ao ap aq ai ai ai ai ak al am ar aa
aa ag ah as ai at an ai ai au av aw ax ai ai at ai as ai ai aj ai ax ai ar aa
aa ag ay ai ai ai ax az ai ai aA ai ai ai ai aj au ai ai ai aB aw ai au ar aa
aa ag ah aj au ai ai ai ai ai ai ai au ai ai at ai as ai ai aA ai ai ai ar aa
aa ag ah aB aw ai ai an ao ap ap aq ai ai ai ai ai au ai ai ai ai as ai ar aa
aa ag au aA ai as ai aC aD at at au ai an ai ai as ak al am ao ap aq ai ar aa
aa ag ah ao ap aq ai aE au as au ai ai ax ao ap aq ai ax ai ai aB aw ay ar aa
aa ag ai aF aB aw ai ai ai ai aG au ai ai ai aH aD au aI ai ai aA au aJ ar aa
aa ag ai ai aA ai ai ai ai ao ap aq au ai ai aE ai ai as ai ai ai an as ar aa
aa ag aK ai ai ai as ai ai au aB aw ai ai ai aj ai ai aL au ai ai ax aj ar aa
aa ag ai ai as ai aF au as ai aA ai as ai ai at ak al am aK aM ai as at ar aa
aa ag ai ai ai aj as as ai ai an as au as ai ai ai ax au ak al aN aK ai ar aa
aa ag ai an ai at au ai ai ai av aw ai ay as ai an as au ai ax au ai ai ar aa
aa ag ai ax au au ai ai ai aj aA ai ai ai ai ai aC aD ai ai ai ao ap aq ar aa
aa ag au aO ai ai ai ai as at ai ai ai ai ai ai aA ai ai ai ai ai aB aw ar aa
aa ag ao ap aq aP aL ai ai ai ao ap aq ai ak al am ao ap aq as aK aA ai aQ aa
aa ag as at an as ai ai ai ai ai aH aD an aF av aw ai at ai au ai aR aS aT aa
aa ag ai au ax au ai au ai ai au aE ai ax ai aE ai ai ai as ai ai aU aV aW aa
aa ag ao ap aq ak al aX ai au ai ak al al am ao ap aq ai ai ai ai aY aW aZ aa
aa a0 a1 aH aD aj ax as ai au ai an ax ax ai as aH aD as aF aj aY aW aa aa aa
aa aa a0 aE ai at ai aK au as a2 ax ai ai au ai au au ai as at a3 aa aa aa aa
aa aa aa a4 aY a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 aW aa aa aa aa
aa aa aa a0 aW aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa

:def
monster=Angry Tree
monster=Tentacle Plant
battle_bg=forest.png
:a
pix water/water.png
walk 0
:aa
pix water/water.png
walk 0
:ab
pix water/bridge_ns.png
walk 1
Action
move island.txt 10 29
hero hero_n
:ac
pix water/water_se2.png
walk 1
:ad
pix water/water_s3.png
walk 1
:ae
pix water/bridge_s.png
walk 1
:af
pix water/diag_4.png
walk 0
:ag
pix water/water_e.png
walk 0
:ah
pix water/grass.png
walk 1
:ai
pix grass.png
walk 1
:aj
pix treetop.png
walk 0
:ak
pix tree_left2.png
walk 1
:al
pix tree_center2.png
walk 0
:am
pix tree_right2.png
walk 1
:an
pix treetop2.png
walk 0
:ao
pix tree_left.png
walk 1
:ap
pix tree_center.png
walk 0
:aq
pix tree_right.png
walk 1
:ar
pix water/water_w.png
walk 0
:as
pix tree.png
walk 0
:at
pix treetrunk.png
walk 0
:au
pix tree2.png
walk 0
:av
pix double_tree2.png
walk 0
:aw
pix small_tree_right.png
walk 1
:ax
pix treetrunk2.png
walk 0
:ay
pix stones.png
walk 1
:az
pix red_flowers.png
walk 1
:aA
pix small_tree_bottom.png
walk 1
:aB
pix double_tree.png
walk 0
:aC
pix double_tree4.png
walk 0
:aD
pix small_tree_right2.png
walk 1
:aE
pix small_tree_bottom2.png
walk 1
:aF
pix small_shrub.png
walk 0
:aG
pix grass.png
walk 1
if var gold_found8=0
	addpix items/gold.png
endif
Action
if var gold_found8=0
	if find "gold" 2
		set gold_found8 = 1
		delpix items/gold.png
	endif
endif
:aH
pix double_tree3.png
walk 0
:aI
pix grass.png
if var gold_found0=0
	addpix items/gold.png
endif
walk 1
Action
if var gold_found0=0
	if find "gold" 3
		set gold_found0 = 1
		delpix items/gold.png
	endif
endif
:aJ
pix grass.png
walk 1
if var light_healing_potion_found0=0
	addpix items/light_healing_potion.png
endif
Action
if var light_healing_potion_found0=0
	if find "light healing potion" a
		set light_healing_potion_found0 = 1
		delpix items/light_healing_potion.png
	endif
endif
:aK
pix large_shrub.png
walk 0
:aL
pix small_blue_flowers.png
walk 1
:aM
pix grass.png
walk 1
if var gold_found5=0
	addpix items/gold.png
endif
Action
if var gold_found5=0
	if find "gold" 4
		set gold_found5 = 1
		delpix items/gold.png
	endif
endif
:aN
pix tree_right2.png
walk 1
Action
if var gold_found2=0
	if find "gold" 4
		set gold_found2 = 1
		delpix items/gold.png
	endif
endif
:aO
pix grass.png
walk 1
if var gold_found6=0
	addpix items/gold.png
endif
Action
if var gold_found6=0
	if find "gold" 2
		set gold_found6 = 1
		delpix items/gold.png
	endif
endif
:aP
pix blue_flowers.png
walk 1
:aQ
pix water/water_wu.png
walk 0
:aR
pix mixed_flowers.png
walk 1
:aS
pix small_flowers.png
walk 1
:aT
pix water/water_wl.png
walk 1
:aU
pix flowers.png
walk 1
:aV
pix water/water_nw.png
walk 1
if var farmhouse_key_found=0
	addpix items/key.png
endif
Action
if var farmhouse_key_found=0
	if find "key" a
		set farmhouse_key_found = 1
		delpix items/key.png
	endif
endif
:aW
pix water/land_nw.png
walk 0
:aX
pix tree_right2.png
walk 1
Action
if var light_healing_potion_found1=0
	if find "light healing potion" a
		set light_healing_potion_found1 = 1
		delpix items/light_healing_potion.png
	endif
endif
:aY
pix water/water_nw.png
walk 1
:aZ
pix water/island.png
walk 0
:a0
pix water/land_ne.png
walk 0
:a1
pix water/water_ne.png
walk 0
:a2
pix grass.png
walk 1
if var gold_found7=0
	addpix items/gold.png
endif
Action
if var gold_found7=0
	if find "gold" 3
		set gold_found7 = 1
		delpix items/gold.png
	endif
endif
:a3
pix water/water_w.png
walk 1
:a4
pix water/water_e2.png
walk 0
:a5
pix water/water_n.png
walk 0
